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But I'm worried that I might unbalance the game, or severely weaken the vermilisitude of a setting if I make eternal youth too cheap and easy to obtain.Ĭompounding this is the fact that I've got no actual play experience with second edition, so it's easy for me to misjudge the effect these potions had on the game. I'm looking to return the flavourful potions of Youth and Longevity to my Pathfinder game. These aren't obviously relevant to my question, but I mention them here in case they're relevant to someone's answer in a way I can't predict.) (Also, third edition and 3.5 both moved potions away from having effects not covered by spell effects, and Pathfinder both removed the concept of experience point costs and made negative levels much easier to deal with. Potions of youth and longevity were removed at the same time, presumably as being no longer needed as a way of balancing powerful spells. However, when Third Edition was released, unnatural aging was largely removed as a gameplay mechanic, having been replaced, for the most part, by experience point costs and negative levels. What ways are there to permanently halt aging, at the very least, in 4e and 5e?Īlso, I literally mean eliminating the possibility of dying from advanced age and the related problems thereof, not merely keeping your character lively and spry until the sand runs out.Back in the second edition of AD&D, potions of Youth and Longevity were valuable, both to GMs as plot devices, and as a useful way for players to compensate for the variety of supernatural effects that caused aging. Other than that there's still wish (good luck getting to cast it), and other than that I have no idea.
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I also heard of a philosopher's stone and the whole "elixir of immortality" thing (which in this case you only had to drink it once to permanently become ageless).Īs goes 4e and 5e, I don't know if the philosopher's stone is still around (or even if it was a thing to begin with), Lich phylacteries now require an upkeep of sacrificing souls to keep it from imploding, which is tedious and sounds ridiculously complicated in the long run, not to mention makes liches EXCLUSIVELY evil as opposed to "more-likely-than-not-evil-but-can-still-have-the-occasional-good-exception" (although I have heard of at least home-brewed rules that allow for different types of phylacteries which are charged by either blood or magic, namely by dipping them in large amounts of blood, or giving up half your available spell slots until your next long rest, but I'm not sure if those are just home-brewed rules or actual material). As goes 3.5, the only ways I knew to make your character at least ageless and not able to die of old age was either by making a bargain with a God, Demon, or similar entity, becoming a lich, or somehow managing to convince your DM to eventually letting you level up to the point where you could cast wish.
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That said, I don't have any of the books anymore and the ones I did have were for 3.5. Last I actually played was back in my early high school years, when 3.5 (best edition, IMO) was still the latest and 4e had not come out yet. Just wondering how what all ways of extending a character's lifespan indefinitely are in D&D anymore.